Each project comes with support files to validate results Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Tips and techniques for bringing reality and creativity to your game characters and artĪs video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters.
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